AI Insights · Timothy · October 2025
Top 5 Low Poly Games Performance in Belarus Q3 2025
Explore the performance trends of the top 5 low poly games on a unified platform in Belarus during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top-performing low poly games in Belarus exhibited intriguing trends across weekly downloads, revenue, and active users. These insights are powered by Sensor Tower data, providing a comprehensive view of the gaming landscape.
Roblox from Roblox Corporation showed a robust performance. Weekly revenue reached a peak of approximately $15.2K at the end of July, with a slight decline to $11.1K by late September. Downloads peaked at 23.9K in the week of July 28, followed by a decrease to 11.7K by the quarter's end. Active users maintained a high level, peaking at over 1M in mid-August before settling at 900K in late September.
Super Bear Adventure by Earthkwak Games experienced varying trends. Revenue saw minor fluctuations, peaking at $114 in late July. Downloads surged to 11.7K in the same period, followed by a gradual decline to around 6.1K by September's end. Active users peaked at 95.5K in early August, showing a slight decline to 74.5K by late September.
Blox World from Thinkplay had an interesting quarter. Despite low revenue peaking at $37 in mid-July, downloads initially surged to 20.3K and then consistently declined, reaching 1.4K by the end of September. Active users peaked at 48.8K in late July, with a subsequent steady decline to 12K by the quarter's close.
Steal n Catch the Brainrot by BMH VN Game, a newcomer, saw increasing engagement. Downloads climbed from 104 in mid-July to a peak of 9.5K in late August. Active users followed a similar pattern, peaking at 14.5K in late August, before decreasing to 10.1K by late September. Revenue was minimal, peaking at $5 in the final week.
Steal It All! from Kids Games LLC had a unique trajectory. Downloads increased from 199 in early July to a peak of 5.6K in early August, followed by a decline to 351 by the end of September. Active users mirrored this trend, peaking at 6.4K in early August and decreasing to 791 by the quarter's end.
For more detailed insights and data on these games, visit Sensor Tower's platform.